Dev Update #1 — Building the Core Gameplay
A look at the core mechanics we've been working on: batting, bowling, and fielding.
It’s time for our first proper dev update! We’ve been hard at work on the core gameplay loop, and we’re excited to share some progress.
Batting
The batting system is coming together nicely. We’re using a timing-based approach where you judge the line and length of the ball, pick your shot, and time it right. The better your timing, the better the result — ranging from a mistimed edge through to a perfect cover drive.
Key things we’ve implemented:
- Directional shot selection
- Timing window with visual feedback
- Power based on timing quality
- Edge chances for mistimed shots
Bowling
Bowling is all about variety. You’ll be able to:
- Choose line and length
- Vary pace
- Use different ball types (pace, spin, swing)
The goal is to make bowling feel just as engaging as batting — not just a “set and forget” mechanic.
Fielding
Fielding is the piece we’re still prototyping. We want it to be active and fun, not just watching AI players run around. More on this in the next update!
What’s Next
Next up is getting multiplayer working locally — we want to make sure the couch co-op experience is rock solid before we tackle online play. We’ll also be sharing some actual screenshots soon.
Thanks for following along!